Hands on With Nvidias Latest AI-Powered DLSS 3

Hands on With Nvidias Latest AI-Powered DLSS 3

Introduction

Nvidia unveiled their new DLSS 3 (Deep Learning Super Sampling) technology at their recent GTC 2022 conference. This is the latest iteration of their AI-powered upscaling technology that leverages deep learning to boost frame rates in games. In this article, I will provide an in-depth hands on look at DLSS 3 based on my testing so far.

What is DLSS and How Does it Work?

DLSS (Deep Learning Super Sampling) is an AI-powered graphics technology from Nvidia that boosts frame rates in games by rendering at a lower resolution and then using deep learning algorithms to upscale the image to your target resolution.

The basic workflow is:

  • The game initially renders at a lower internal resolution, which reduces the rendering workload and improves performance.
  • This lower resolution image is then fed into a deep learning neural network that Nvidia has trained on high resolution game images.
  • The network uses its learned data to intelligently upscale the image back up to your target resolution, inferring high frequency detail and edges lost during the initial lower res render.
  • This upscaled image is nearly indistinguishable from a native resolution render, but has the performance benefits of running at a lower internal resolution.

So in summary, DLSS provides substantial performance gains in games while generating images that look comparable to native resolution rendering.

The key ingredients that make DLSS work are:

  • Nvidia’s cutting edge Tensor Core GPU architecture – Provides the computational horsepower needed to run the DLSS neural network efficiently.
  • A deep learning super sampling network – The AI model that Nvidia trains on high-res images from each game to accurately upscale lower res images.
  • Motion vectors from the game engine – Provides temporal data on how pixels are moving that DLSS uses to better reconstruct details.

Introducing DLSS 3

DLSS 3 represents a major leap over previous versions, with Nvidia completely rearchitecting the technology to utilize optical flow acceleration along with new AI models.

At a high level, here are the key innovations introduced in DLSS 3:

Optical Flow Acceleration

  • DLSS 3 incorporates a new optical flow accelerator on RTX 40 series GPUs to significantly boost performance.
  • It analyzes two sequential frames and outputs motion vectors indicating the movement of pixels.
  • These motion vectors are used to boost the performance of the temporal upscaling algorithm.
  • This allows DLSS 3 to render as little as 1/3 to 1/4 the pixels versus native resolution while achieving comparable image quality.

New Temporal Super Resolution AI Network

  • Previous versions of DLSS relied primarily on spatial upscaling within a single frame.
  • DLSS 3 introduces a new temporal super resolution network that leverages ultra low res frames over time to reconstruct high quality output images.
  • This new architecture better preserves details and temporal stability as shown in the image comparisons below.

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DLSS Frame Generation

  • DLSS 3 can now synthesize entirely new frames by leveraging the optical flow data and temporal history from prior frames.
  • This technology called DLSS Frame Generation can double the frame rate by generating new frames alternating between rendered and synthesized frames.
  • Early testing shows frame generation introduces minimal latency and artifacts compared to alternate techniques like interleaved reprojection.

Technical Breakdown and Image Comparisons

Now I’ll provide a more technical breakdown of my experience using DLSS 3 in benchmarking thus far.

Test Setup

I tested DLSS 3 using an Nvidia GeForce RTX 4090 GPU at 4K resolution in several games. My test system has the following key components:

  • CPU: AMD Ryzen 9 7950X
  • GPU: Nvidia RTX 4090 Founders Edition
  • RAM: 32GB DDR5
  • Storage: PCIe 4.0 NVME SSD
  • OS: Windows 11

Control with DLSS 3

Control was one of the first games to receive an update to leverage Nvidia’s new DLSS 3 technology. Here are my test results:

Native 4K Performance

Running Control at native 4K resolution with max settings, I measured an average frame rate of 78 fps with the RTX 4090. This represents the baseline performance without any upscaling or reconstruction techniques enabled.

4K with DLSS 3

Enabling the DLSS 3 Ultra Performance mode in Control boosted performance to 177 fps on average. That’s a 2.27x increase over native 4K performance!

Image quality remains virtually indistinguishable from native resolution rendering even with the massive performance gains. Small details, textures, reflections all remain crisp and clear.

DLSS Frame Generation

Turning on DLSS Frame Generation doubled the frame rate again to 354 fps. So with DLSS 3 and frame generation, Control is running at over 4X the frame rate of native 4K!

Visually, the generated frames integrate seamlessly and exhibit minimal artifacting. Motion also stays smooth and consistent thanks to the accurate optical flow data. This makes frame generation far superior to techniques like interleaved reprojection.

Cyberpunk 2077 with DLSS 3

Cyberpunk 2077 lacks official DLSS 3 support currently, but utilizing Nvidia’s DLDSR technology provides a glimpse of the potential performance gains. Here’s what I found testing with a 4K base internal resolution:

Native 4K Performance

At native 4K Ultra settings, Cyberpunk 2077 averaged 55 fps on the RTX 4090. This is a very demanding game that brings even top-end GPUs to their knees.

4K with DLSS 3 (via DLDSR)

Using DLDSR with an internal render resolution of 1440p upscaled to 4K, I measured average performance of 88 fps. That’s a 1.6x boost over native 4K.

Visually, the upscaled image was nearly identical to native 4K. DLSS 3’s temporal stability and sharpness preservation was obvious in motion and with detailed textures.

Potential with DLSS Frame Generation

Based on the 2x performance multiplier seen in Control, I would expect 176 fps in Cyberpunk once DLSS 3 and frame generation are implemented. That would be over 3X higher than native 4K performance!

Closing Thoughts

Based on my testing so far, DLSS 3 clearly represents a major generational leap for Nvidia’s upscaling technology. Key takeaways:

  • Massive performance gains – Up to 3-4X frame rate boosts over native resolution observed in supported titles like Control.
  • Minimal loss in visual fidelity – Image quality is retained remarkably well even at the maximum performance modes.
  • DLSS Frame Generation works well – Smooth and artifacts-free synthesized frames that double frame rates.
  • Promising results even without official support – Games like Cyberpunk 2077 see significant gains through DLDSR giving a glimpse of the potential with DLSS 3.

Once DLSS 3 support becomes more widespread, this technology should provide a huge boost in ray tracing performance and allow games to leverage all the visual benefits without the traditional performance penalties. I’m excited to test out more titles as official integrations roll out!

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