Digital game-based learning in architecture education: a systematic review of applications and learning outcomes

Digital game-based learning in architecture education: a systematic review of applications and learning outcomes

The Potential of Digital Games in Architecture Education

As technology continues to evolve, the field of architecture education has seen a growing trend towards the integration of digital game-based learning (DGBL) approaches. This systematic review examines the current state of research on the applications and learning outcomes associated with DGBL in architecture education, providing valuable insights for educators and researchers alike.

Bridging Theory and Practice through DGBL

Architecture education inherently involves a blend of theoretical knowledge and practical application. Students must not only grasp complex concepts, but also develop the skills to translate those ideas into tangible designs and structures. Traditional teaching methods, while valuable, can sometimes fall short in fully engaging students and fostering the hands-on, problem-solving abilities required in the field.

This is where DGBL can play a transformative role. Digital games have the unique capacity to simulate real-world scenarios, allowing students to experiment, iterate, and learn in a safe, interactive environment. By immersing learners in architecture-themed challenges, DGBL can bridge the gap between theory and practice, empowering students to apply their knowledge in dynamic, engaging ways.

Uncovering the Benefits of DGBL in Architecture Education

The systematic review of the existing literature on DGBL in architecture education has yielded several key insights:

  1. Enhanced Conceptual Understanding: Digital games have demonstrated the ability to improve students’ comprehension of complex architectural principles and theories. Through simulations and interactive experiences, learners can more effectively grasp and internalize the nuances of design, construction, and spatial planning.

  2. Improved Problem-Solving Skills: The problem-based nature of many architecture-themed digital games encourages students to develop critical thinking, analytical, and problem-solving abilities. As they navigate virtual design challenges, learners hone their decision-making skills and learn to approach challenges from multiple perspectives.

  3. Increased Engagement and Motivation: Digital games have a proven track record of captivating students and fostering a sense of intrinsic motivation. The immersive, goal-oriented nature of DGBL can help maintain learners’ enthusiasm and engagement, leading to more meaningful and lasting learning experiences.

  4. Seamless Integration of Emerging Technologies: The rapid advancements in technologies, such as virtual reality (VR), augmented reality (AR), and mobile platforms, have opened up new frontiers for DGBL in architecture education. These cutting-edge tools can enhance the realism and interactivity of digital games, further bridging the gap between the virtual and physical worlds.

Navigating the Landscape of DGBL in Architecture Education

While the benefits of DGBL in architecture education are clear, the systematic review also reveals the need for a more nuanced understanding of the factors that influence its effectiveness. Factors such as game design, learning objectives, student characteristics, and integration strategies can all play a crucial role in determining the success of DGBL interventions.

Educators and researchers must carefully consider these variables when designing and implementing DGBL approaches in the architecture classroom. By doing so, they can unlock the full potential of digital games to enhance student learning, engagement, and the overall quality of architecture education.

Leveraging Digital Games for Transformative Learning

Aligning Game Design with Learning Objectives

One of the key findings from the systematic review is the importance of aligning digital game design with specific learning objectives in architecture education. Games that are intentionally developed to address curricular goals and target relevant skills tend to yield more positive learning outcomes.

Researchers emphasize the need for game designers and educators to collaborate closely, ensuring that the game mechanics, content, and overall user experience seamlessly integrate with the desired learning outcomes. This collaborative approach can lead to the creation of highly engaging, pedagogically sound digital games that truly enhance students’ understanding and application of architectural principles.

Accounting for Student Characteristics and Preferences

The effectiveness of DGBL in architecture education is also influenced by the diverse characteristics and preferences of the learners involved. Factors such as age, cognitive development, and prior knowledge can all impact how students respond to and engage with digital games.

For instance, the systematic review found that primary-level students often demonstrate the most significant learning gains from DGBL interventions, as they are in a critical period of cognitive development where play-based learning can be particularly impactful. Conversely, secondary and higher education students may require more sophisticated game design and integration strategies to maintain their interest and motivation.

By understanding and catering to the unique needs and characteristics of their students, educators can tailor DGBL approaches to maximize the learning potential and engagement of all learners.

Embracing Emerging Technologies for Immersive Experiences

The rapid advancements in technologies, such as VR, AR, and mobile platforms, have opened up new and exciting possibilities for DGBL in architecture education. These cutting-edge tools have the potential to create highly immersive, interactive learning experiences that blur the lines between the virtual and physical realms.

For example, the use of VR in architecture-themed digital games can allow students to explore and manipulate virtual building designs in a fully immersive 3D environment. Similarly, AR-based games can enable learners to superimpose digital models and information onto the real-world surroundings, facilitating a deeper understanding of spatial relationships and design considerations.

By embracing these emerging technologies, architecture educators can elevate the DGBL experience, fostering a deeper sense of presence, engagement, and application of knowledge. As these technologies continue to evolve, the potential for transformative learning in architecture education will only continue to grow.

Towards a Holistic Approach to DGBL in Architecture Education

The systematic review of the existing research on DGBL in architecture education highlights the need for a multifaceted, holistic approach to its implementation and evaluation. Educators and researchers must consider the complex interplay of game design, learning objectives, student characteristics, and technological integration to unlock the full potential of digital games in this field.

By adopting a comprehensive, evidence-based approach, architecture education can harness the power of DGBL to revolutionize the way students learn, engage, and apply their knowledge. Through the thoughtful design and integration of digital games, learners can develop a deeper understanding of architectural principles, hone their problem-solving skills, and cultivate a genuine passion for the field.

As the field of architecture education continues to evolve, the integration of DGBL will undoubtedly play a crucial role in shaping the future of the discipline. By embracing this innovative approach, educators can empower students to become confident, adaptable, and well-rounded architects, ready to tackle the challenges of the 21st century and beyond.

Facebook
Pinterest
Twitter
LinkedIn

Newsletter

Signup our newsletter to get update information, news, insight or promotions.

Latest Post